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Emily Beattie


Emily Beattie is an artist researching with choreography,  who exuberantly performs movement, curiously explores film, and demands so much more out of the dance + technology works she creates. Emily’s research and collaborative works are body based movement performances that blend and question the live and processed worlds. Emily extensively creates with artist, Eric Gunther, a founder of the design firm sosolimited.

Her experimental works for stage, screen, and site have been supported nationally by Roy and Edna Disney CalArts Theater, Fowler Museum at UCLA, UCLA’s World Arts and Cultures/ Dance department, Brown University, Pieter Performance Space, Boston Cyberarts Festival, Berkshire Fringe Festival, World Arts Music/Crash Arts, Water Fire Festival Providence, Rhode Island, Green Street Studios, Somerville Arts Council, Gloucester New Arts Festival, Design Boston, American Repertory Theater’s Oberon Theater, The Festival of the Moving Body and internationally by Kyoto Renku Festival 2011, Dance Renewal Project Quito and Rhodopi International Theater Lab in Formello, Italy.

As a performer, Emily has been honored to participate in the works of award winning artists Donald Byrd, Simone Forti, Stephen Koplowitz, Jennifer Monson, Lionel Popkin, David Rousseve, Sara Rudner, and Edisa Weeks. Emily is concluding tours in originating roles with Popkin and Rousseve in addition to her previous tours with several national dance companies. Emily trained in Fredericksburg, VA with Lisa Avery and holds a BFA from Boston Conservatory and In Los Angeles, Emily studied with scholars and artists in the World Arts and Cultures/Dance department at UCLA to earn her MFA in Choreography.


Antennae (excerpt)

Emily Beattie presents an interactive dance and sound performance as
an intimate process of physically sorting through noise to find a solid signal. She is exploring what it might look like to decipher noise through the body.
The movement from Emily is captured with the Kinect camera and outputted to a visual programming environment for multimedia systems. Through triggering sonic events and bending sound the space becomes an instrument that Emily can play.

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